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Brazen-based video game company BeamNG GmbH created as a car simulation video game that mimics realistic handling and car damage. BeamNG is a vehicle simulation video game.

The game was first published on August 3, 2013, as a technology demo, then for Windows XP on the occasion of Steam Early Access on May 29, 2015. is an immersive, realistic driving game with almost unlimited opportunities. Our soft-body physics motor models each component in real-time, leading to realistic, dynamic conduct. The feeling of driving is authentic and visceral, and accidents are realistic and severe. Gameplay:

Campaigns include collections of short situations on a particular subject (races, chases, stunts, etc.), while players choose a car, a level, a route & compete towards their own best time in time trials.

Players can use different things, from roadblocks to guns, to destroy their cars.
To mimic its cars, employs a physical soft body structure in real-time. It depends mainly on Lau code and uses local data packets with a Lau network system throughout the execution of the game. The motor of the game continually calculates real-time physics equations and issues.

Vehicles are composed of a construction similar to those in Rigs of Rods, a soft-body node beam. The Physics engine mimics a system of interconnected nodes & beams that merge in a vehicle’s realistic weight and invisible mass structure. In soft-body physics, vehicles are flexible and deformed realistically as stresses to a skeleton are applied, such as collision damage. In addition to body deformation, several damage kinds are represented, such as damaged engines, unlocking doors, and broken glass.

If a vehicle is seriously damaged, its engine may fail. The vehicle would become unusable; in addition, the car will fail to damage the driveshaft, clutch, and other vital components that could lead to catastrophic vehicle failure.

.The Physics engine mimics a system of interconnected nodes & beams that merge in a vehicle’s realistic weight and invisible mass structure. The vehicle would become unusable.


  • Soft-body sandbox physics.
  • 19 detailed vehicles, configurable, destructible.
  • Ten grounds for exploring and passing through.
  • Frequent updates add fields, vehicles, functionality, gameplay, and bug fixes.
  • Full mudding capabilities and content development – maps and vehicles.
  • Use integrated software for field editing and 3D modeling, picture editing, and text editing.

System Requirements:

  • Service Pack 1: Windows 7 OS:
  • AMD AZ 6300 3.5 Hz / I3-6300 3.8 Hz Intel Core
  • 8 GB of RAM Memory
  • Chart: GU 550 Ti Radeon HD 7750.
  • DirectX: 11th version.
  • Stocking: 18 GB of space available

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